II. HISTORY
- Story of Archipelago
- People and Creatures
Many people and creatures inhabit the world of Archipelago. All are
unique with each having their limitations as well as advantages.
Note: ogiers, satyrs, orcs, dragons, demons, and the list
of bestiary are not player races, but listed to represent Archipelago's
sense of history and diversity. --many thanks to ratatosk for writing many
of the descriptions.
People
- Elves are a beautiful, and graceful
people, most at home in the great forests and woodlands. Well known
for their wisdom and ancient knowledge, they dabble in magic as much as
humans have turned to toil for support.
- Halflings are a diminutive folk
preferring comfort and idleness to hard work. They depend on others
for sustenance, and although more communal than most, are also seen as
a race of thieves, for better or worse.
- Giants live out in the wilderness.
They are a race known for brute strength and endurance. Most are
solitary hunters, but others come to the cities to make their living
among the other races.
- Humans are the most populous and
accepted of the many races. They cover the land in large communities
that are home to all skills and trades.
- Goblins are as mistrusted as
the night itself. Known for theft, and other dark deeds, they are
unwelcome at best among the other races.
- Selkies are the sea folk, raised
among the foam of the waters. Much like human-kind, they thrive through
hard work and trade and find themselves at home among the harbour towns
of the land.
- Dwarves are a race born in tunnels
and works of stone, they are delvers and shapers known for their skill
in crafts and art. They often make their way to the cities, where they
find ready work and a home among others of their kind.
- Pixies are most at home among the
woods and hidden places of the world. A magical race without parallel,
they are better suited to spells and mysticism than any other.
- Gnomes are a close cousin of pixies
and dwarves. They find their way as best they can, whether through
magic or work. They are a quiet people, and are known for their simple
wisdom and great machines and artifacts.
- Ogres are a somewhat brutal race,
the darker brothers to giants and man. Feared for their cunning and
fighting abilities, they are barely tolerated among the civilized
people of the land.
- Amarya are a race of feline
tribesmen. They are well-suited to stealth and make their living in
the wilds as hunters and trackers. In the cities, they are thought of
much the same, but often take to less desirable pursuits.
- Trolls are a tribal folk. They
make a living in simple hunting but are known for their exceeding
toughness and ability for hard work. For this reason alone, they are
quite often found among the cities of the land.
- Ogiers are a extinct race. Lovers
of knowledge, and respectful of magic, they were a peaceful communal
people. In the cities, they were well known for their superb monuments
and woodshaping abilities, as many ancient cities and towns were built
by them. Ogiers have not been seen in ages, and are believed to be
legends told in tall tales.
- Satyrs are a barbarous race with
the features of both goat and man. Their society is feudal and
warlike, comprised of tightly-knit warrior clans residing in heavily
fortified caves. They are, for the most part, despised by other races
as they prefer to pillage and plunder than to engage in civil discourse
and trade.
- Orcs are a simple tribal race
prefering dark places and solitude. Although not particularily
bright, nor bold, they are hardworkers. Most make their living among
other races as professional soldiers, mercenaries, and labourers.
- Dragons, although few in number,
are as varied as the colors in the rainbow. Theirs is a noble race,
both strong and proud. Most prefer a life of solitude and secrecy.
Others are more social, and amendable to usefulness when tamed, or
controlled through great magicks.
- Demons are supernatural beings,
masters of both the spirit and physical worlds. These creatures
simply exist, for better or worse. Some are known to be summonable
for whatever small purpose, but more times than nough, they break
loose to cause undue harm among the world.
Bestiary
- Undead are abdominations of the
natural world. They live through unnatural means either through magic,
or by arcane methods. They have no will, nor compassion, but exist
simply to wreak havok and cause pain.
- Ghosts usually are benign spirits
gravitating toward places reverant to the dead. Some, however, are
more malicious, and find delight in a prank or two.
- Wyrms are solitary serpent
creatures closely related to dragons. They live out their lives in
quiet isolation, hunting and preying on almost anything in their
habitat.
- Mammals, aside from the various
peoples populating the world, come in all sizes, shapes, and smells.
Some, like sheep and oxen, have been domesticated by people to serve
as food, transportation, pets, and beasts of burden. Others, like
bears, and lions are wild and predatory, surviving only by instinct
and brute strength.
- Insects are the most populous, and
diverse of all animals. They can fill any niche thought uninhabitable
for higher organisms. Some species, especially ants and bees, have
highly complex and organized societies rivalling that of people.
- Reptiles are scaly cold-blooded
creatures distantly related to highly intelligent dragons. Some are
predatory, others are not.
- Amphibians are cold-blooded
smooth-skinned creatures. They live in habitats where water is
plentiful. Some are brightly colourful and considered noxious,
others are not.
- Birds are feathery egg-laying
creatures, the rulers of the sky and of the wind. Most are colourful,
and frilly to attract others of their kind. Others are more drab for
purposes of secrecy and evasion.
- Fishes fill the seas, and roam the
oceans. Most are harmless and live only to survive, or be eaten. A
rare few, however, are more malignent, and interested only in preying
on seafaring vessels stuck out on the high seas.
- Plants cover the world in green
finery. They absorb the sun's energy to survive, and become food for
animals. Some plants are harmless and tasty, yet others are dangerous
hunters employing seduction and beauty as bait.
- Cities and Places
One can travel to many places not just on land, but on water, underwater,
in the air, below ground, and in other planes of existance. Among
civilized places, there are a few cities, and a handful of towns and
villages scattered across the Archipelago. Here is a
Map of the City of Lamman.
© Copyright 1995-1996 by
.
All rights reserved.
Last revised November 10, 1996.